![]() A GBA can be plugged in at any time, but the Game Boy Player needs to send a little file to the system so that the unit can transmit the D-pad and button presses to the GameCube. The Game Boy Player also offers control through either the GameCube controllers, or a Game Boy Advance system plugged in using the GameCube Game Boy Advance link cable. It also slightly muddies the rest of the graphics in the process, but it's not too bad.especially in Progressive Mode. The filtering removes this flicker effect and softens the strobing sprites into making them look like they're transparent on the television screen. But this trick comes out looking like crap on television, and the strobing effect can be headache inducing. Basically, in this trick, the programmer turns the sprite off and on every 1/60th of a second.on the lower-refresh LCD screen, this makes the sprite look transparent, which is good for stuff like shadows on fighters ( Mortal Kombat: Deadly Alliance and Tekken Advance), or headlights on cars ( GT Advance 3). The system also offers a filtering option, which definitely comes in handy with games that do that "flicker trick" to make sprites look transparent. This is how I can grab video footage of Game Boy Advance titles for IGNpocket. ![]() Official Game Boy Advance developers can order what's called an AGB Capture unit, a piece of hardware produced by Intelligent Systems (yes, the Metroid Fusion/Advance Wars folk) that outputs the GBA's signal to the standard Nintendo video/audio outputs. I think I have a better grasp of what to expect, as I've had the ability to play Game Boy Advance games on television since a couple of months after the GBA system launched in the US. But that's just one man's opinion, and my own Game Boy Player showed up this morning where I could toy around with the unit beyond what Anoop could in his own hands on. ![]()
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